SKY BLADE Box Art

SKY BLADE

DiRoccoVision • 2026 • Port • Action

Fly cover for the convoy - day, sunset and night.

Atari 2600 Port Speech Enabled
Published by DiRoccoVisionDeveloped and published by DiRoccoVision. See all DiRoccoVision games →
Speech Synthesizer Enabled Speech Synthesizer EnabledThis game talks when the ADAM Speech Synthesizer by Lundy Electronics is connected.
PlatformColecoVision
CategoryPort
GenreAction
Based OnChopper Command (Activision)
Release Year2026
Players1 Player
ROM Size32KB
MediaROM File
ControllerStandard Controller
Speech Enabled — ADAM Speech Synthesizer by Lundy Electronics
DeveloperDiRoccoVision
Publisher

A ColecoVision conversion of the Atari 2600 classic Chopper Command, designed by Bob Whitehead for Activision in
1982. Fly a gunship over the desert and protect a convoy of trucks from wave after wave of enemy helicopters and
jets - and from their missiles, some of which split in two.

Twelve enemy aircraft make a wave. Destroy them all and every surviving truck earns a bonus of the wave number
times 100. The long-range radar at the bottom of the screen shows every aircraft and every truck, so you can see
the next attack coming before it arrives. The gunship carries its momentum, so turning around takes time: plan
your runs.

Sky Blade plays exactly like the original - it was checked against the Atari cartridge frame by frame at both
difficulty settings - and is redrawn for the ColecoVision: scrolling mountains and mesas, a paved road and its
convoy, a gunship that tips its nose into a dive and flares when it turns, and a sky that goes from day to sunset
to night as the waves go on. With a Lundy speech module a command-centre voice calls the action; it can be
switched off on the menu.


GAMEPLAY VIDEO

2026-09-23_22-13-19.mp4

2026-09-23_22-13-19_2.mp4


BEHIND THE SCENES

Chopper Command was Bob Whitehead's 1982 game for Activision. Sky Blade's rules are the original's: every
detail was checked by running the ColecoVision version side by side with the Atari cartridge in an emulator and
comparing them frame by frame - 8,001 frames on each difficulty setting, with no differences. The gunship's
long, drifting turns, the way the enemy formations come in, the missiles that split, the convoy bonus: all of it
is exactly the 2600's.

Everything you see is new. The desert, the road, the trucks, the radar panel and the gunship were drawn for the
ColecoVision, and the sky changes with the waves - day, sunset, night - by recolouring the same scenery, so it
costs almost nothing. The gunship even leans into its flight: nose down when it's going flat out, nose up when it
brakes into a turn.


CREDITS

ColecoVision PortDiRoccoVision
Original DeveloperBob Whitehead / Activision (1982)
DiRoccoVision
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